Render of the model. Rendered in Maya with Renderman. Post work done in Photoshop and Procreate. 2018
 Zbrush render of the model. 2017
 Model in Zbrush. 2017
 Initial concept sketch
 Concept art done in Photoshop. 2016
 Concepts of the flesh growths
 The clock-faced beast in game
 Promotional image for the class
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