Hannah Comstock

Concept and 3D Artist

(703) 801-5267





Software: Adobe Creative Suite, ZBrush, Maya, Substance Painter

Universal Laser Systems: proficient with ULS Professional machines and UCP drivers

Illustration, Concept Art, Character and Creature Design, 3D Modeling



2017 - 

M. F. A., Creative Technologies, Virginia Tech, Blacksburg, VA. 

2013 - 2017

B. F. A., Studio Art, Virginia Tech, Blacksburg, VA.


Work Experience


Shandong University: National Science Foundation International Research Experiences for Students (NSF IRES)

3D Modeler

Traveled to Shandong University in Jinan, China to collaborate with other students researching bats. Created a 3D model of Hipposideros armiger (Great Himalayan Leaf-nosed Bat) that could be used to show data collected of the bats' wing motion in flight as well as movements of the ears and noseleaf. Abstract of the work:

When bats maneuver and operate their biosonar systems on the wing, many fast shape changes occur in the wings, the noseleaves (i.e., ultrasonic megaphones). In order to understand the integration between these fast effects, a digital 3d model of an entire bat that can be animated according to quantitative data is essential. In the current work, multiple types of software have been used to create such a model. Beginning with a photogrammetry software (RealityCapture), hundreds of photographs of a specimen’s body and head were processed, aligned, and turned into rough 3D models based on the photographs to create a proportionally accurate representation of a Hipposideros armiger specimen. 3D modeling programs (Maya, Zbrush) were then used to clean up the models and stitch the entire bat together. Once the model was ready, it was retopologized by hand in Zbrush to give it low geometry, making it easier to work with the model in other programs once it was time to animate and render it. After the retopologizing process was completed, the model was then worked on more in Zbrush at a high polygon count to add realistic details that could later be added to the low polygon model as a normal map. The final step was to then give the bat texture by polypainting in Zbrush, which could later be added to the low polygon model as a texture map. The outcome was a textured, detailed full body model of Hipposideros armiger that could be rigged and animated to visualize data.

2017 - 2018

Virginia Tech Honor's College


Filmed and edited videos of Honor's students and their experiences with Honors. Roles include meeting and talking with the students, setting up the camera and microphone, capturing footage of the students, editing the footage together in After Effects, and rendering the footage to be posted on the Honor College's website and on social media. 



3D Modeler

Project for Facebook creating game ready assets. I worked on retopology of scanned models of objects. My roles included taking the models created from the scanned data, bringing them into ZBrush and Maya to fix the topology, texture, normals, and UV map of the object.

2016 - 2017

Virginia Tech Nuclear Engineering Program

3D Modeler

Project to visualize a room containing a spent fuel pool for use in web browsers. I referenced images of such rooms to model and texture the room within Maya. The model was used for an interactive experience where users could move the nuclear fuel rods. 


Blacksburg 16 Squares

3D Modeler

Virginia Tech research project recreating historic Blacksburg, Virginia's original 16 squares as an online resource and on-site augmented reality and virtual reality experience. I took photos of the buildings and modeled them in Maya using the photo references. The models I created were then 3D printed to be used in the physical version of the project. This project was presented in Washington DC's National Museum of American History as a part of ACCelerate (ACC Smithsonian Creativity and Innovation Festival) on October 13-15, 2017. 




SOVA Senior Show, Moss Arts Center, Virginia Tech, Blacksburg, VA (group exhibit)

Exhibited select pieces from my Senior Studio Exhibition The Beasts of Illusao along with select pieces from the Senior Studio Exhibitions of other students in my graduating class at Virginia Tech.

Laser, Mish Mish, Blacksburg, VA (group exhibit)

Exhibited a series of laser cut pieces painted with acrylic, demon heads inspired by various cultures around the world, along with the laser cut work of other students at Virginia Tech.

The Beasts of Illusao, Senior Studio Exhibition, Armory Gallery, School of Visual Arts at Virginia Tech, Blacksburg, VA

Exhibited a solo project created over the course of my undergraduate senior year at Virginia Tech. This project featured framed pieces created with ballpoint pen, watercolor, and acrylic, a printed field guide created with illustrations done in Photoshop, written text, a layout done in InDesign, and a laser engraved cover, as well as two pieces contained in shadowboxes created with ballpoint pen and gouache. This project focused around an original world and the creatures that live within it.


Virginia Tech 2016 Undergraduate Research and Creative Scholarship Conference, Wallace Gallery, Virginia Tech, Blacksburg, VA (group exhibit)

Exhibited the Monster Maker I created using illustration in Photoshop and coding in Processing.

Global Game Jam

Worked on a small point and click game with two other students. I created the illustrations of the backgrounds and objects found in the game.


Tech-or-Treat, Moss Arts Center, Institute for Creativity, Arts, and Technology at Virginia Tech, Blacksburg, VA (group exhibit)

Exhibited the Monster Maker I created using illustration in Photoshop and coding in Processing as well as a creature head modeled in clay that had a 3D modeled version viewable in augmented reality.




Member of Phi Beta Kappa honor society

Graduated with 3.88 cumulative GPA and distinction as Summa Cum Laude as an undergraduate at Virginia Tech.

On the Dean's List each applicable semester as an undergraduate at Virginia Tech.